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I HAVE TO FUEL THE PROGRAMMING ADDICTION!

Hello! Today's blogpost is about a little game I have been making for the past 3 months that has nothing to do with Cryothane! 

So this is about my own custom game engine I have been working on which has a very simple render pipeline and can do barely anything. It's very much based on having to program it all and having barely any wiggle room for configs. That is because I didn't want to redo everything every time i change a thing in the components of things.

Anyways for now its a bunch of "null" sprites but this is something I am a bit proud of.  

So this is basically a settings menu that works! You can go trough settings tabs and it actually updates the config file


Node masterVolumeSlider = createSlider("master_volume", "Master", true,0,1f,6,0.5f,-8,2);
masterVolumeSlider.setParent(volumeTab);
masterVolumeSlider.getComponent(Slider.class).setValue(Main.getSettings().getFloat("audio.master"));
masterVolumeSlider.signal("value_changed", ValueChangedSignal.class).connect(sig -> {
         Main.getSettings().set("audio.master", sig.getNewValue());
});

Thats what I will show for now. Will upload some art that I have been making soon :)


Views: 17

Creator: Krekkers
Posted On: Jan 2nd, 2026
custom game engineJava game enginegamesnew game2d dungeon game

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